23
Jul
08

Creasing, Bevel and Textures

Today I studied two more lessons from the tutorial. One teaches how to model a simple dice and the other how to model a goblet and then apply some texture in it.

dice

In the dice modeling I was introduced to a tool named “Bevel”. Its function is basically to smooth out a sharp edge or corner. Observe the Bevel tool being applied in a cube:

bevel

In the goblet modeling, another interesting tool learned is the “Crease”: it’s useful when after applying a smoothing modifier, you want some parts to be less smooth (it was used to flatten the goblet base). For an example, consider the use of creasing in the sphere (smoothed cube) below:

bevel

Finally, I learned how to apply a reflexive surface to the goblet. The result follows:

goblet


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