The last lesson I studied, about Bézier curves, showed how to use a Bézier curve do model another object, but this object was required to be a curve too (e.g. a Bézier circle).
Today I learned that it’s also possible to use a Bézier curve to model a mesh object using the “modifier” tool [1]. As an example a cone is used to model a horn.
I had the idea then of modeling an ox and its horns. To do so I remodeled the blender example monkey head.


The big problem is that I’m not used to work in 3D. So I did all the job using the ortographic front view as a parameter. The result is a weird side view and top view.
