Archive for July 29th, 2008

29
Jul
08

Armature

The last lesson of the tutorial is named “Using bones”. It teaches how to add bones (armature) to characters. This tool is very useful in animation, where we have to change the character pose all the time.

I found the tutorial quite advanced, but it made me research (and learn) a lot. All references I had to use are listed below:

I also faced a problem related to linking two pieces together using make edge/face. I posted the problem and got it solved in this forum.

I used a model of a human body (without the head) that I made following the first lessons of the tutorial and made some improvements using new tools and technics I learned since then (mainly “Loop Cut” and “Merge Vertex”).

man_jumping
Jumping
man_running
Running

I think I didn’t construct the armature correctly because when raising one of the bone arms (the legs are ok!) it deforms the corresponding arm.

man_running

I’ll try posting the problem in the blender artists forum to discover what is happening.