I’ve been busy with my college work, but I think this week I’ll have more time. The only things I could do since the last post was read Allan Brito’s blog and test Lux Render [4].
I’d like to highlight two posts of his blog.
One is about modeling using subdivision [1]. There is a link to some tutorials, in spanish, using the software Modo [2]. They tell that there are three types of modeling: using NURBS, hard surface modeling and subdivision. I’ve been working with the second one, with little experience with the first. I found the tutorials quite advanced. Furthermore, Blender lacks some of the tools or characteristis of Modo, for example, binary operation like intersection, union and difference can only be applied for objects with volume, so an operation between a plane and a circle won’t work (correctly).
The other interesting post was a tutorial from Allan Brito himself, the modeling of a Barcelona Chair [3]. It seems complicate at first sight but he uses some tricks that turns the job easier. Unfortunately the tutorial is divided into parts and he just published the first one yet.
Last, I couldn’t get good results from Lux Render yet. The good aspect of this renderer is that it shows the whole image while rendering, while Blender internal just shows the image when the render is done. The following image is the result of the Barcelona’s Chair tutorial, rendered with Lux Render:
Reference:
[1] Modelagem 3d por subdivisão [Portuguese]
[2] Técnicas y trucos modelado por subdivisión [Spanish]
[3] Tutorial: Criando uma cadeira Barcelona [Portuguese]
[4] Lux Renderw

That’s so realistic!
Yes, I think we must have started about the same time, not sure about what you said though. Looking through your work you seem alot more advanced, especially with the character’s and shading/lighting effects etc!
Keep it up, amazing work!