After a while I’ve finally returned to my Blender studies. I’ve been busy with academic stuff, but I now remade my schedule and now I have more time for my hobbies.
Texture mapping is a nice way to apply textures to complex objects (like human head). The idea is to turn the surface of the object planar and then apply an image as texture.
I followed a simple tutorial and made an even simpler object to test what I’ve learned.

I created a simple texture image in Gimp from a random image if found on web.

Reference:
[1] UV Mapping and Texturing
[2] UV Unwrapping
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