I’ve been following a tutorial about modeling a mechanical piece – a bearing [1]. The tutorial is divided into 10 extensive but well detailed parts, and I’m currently in part 4. The great thing about this tutorial is that it uses Blender with numerical precision, like the autoCAD tool (in which I have some 2D experience). Besides learning more about Blender’s modeling tools, I feel that this kind of work might be useful in my field (engineering). The partial result is showed bellow:

Some of the things I learned (or remembered how to do):
- Center the 3D cursor in origin
- Spin tool
- Show edges lengths
- Explanation about the pivot
- Rotation around a given reference point
- Snap tools
- Technic to put a point over a (orthogonal) line
- Modifier: edge split
- Edge Special Menu: mark an edge as sharp
- Hide/Show vertices
Also, I found a hotkey table reference: http://members.chello.nl/j.kassenaar/blender/hotkeys/kall.htm.
Last but not least, I decided to start a big project, and I’m not sure if I’ll have enough time, knowledge, intelligence or will. Well, anyway, the project I’m talking about is to write a ray tracer from scratch.
I’ve borrowed a book at Unicamp library (IMEEC) about the subject. It’s the “An introduction to Ray Tracing” by Andrew S. Glassner.

Reference:
[1] Modeling a 608 Bearing